Additive Practice-Based Research as Pedagogical Methodology

Presenter(s)

Patrick Lichty and Keaton Riebel (student co-presenter)

Abstract

In the Creative Digital Media major in Mass Communication at Winona State, our primary pedagogical methodology consists of Practice-Based Research.  This refers to addressing a research question or reflecting on a process through making.  MCOM316 Experimental Digital Media explores student-defined projects, often through the taxonomical approach of creating drone cinematography through the progressive accumulation of techniques, generating media for creating a short video.  For the Fall 2023 class, this consisted of familiarization with equipment, cinematic shot familiarization, flight practice, conceptual exploration, and compilation.  The class also extended drone experimentation by creating 360-degree video (VR) and the traditional (planar) video.

The notion of additive practice-based research in the Experimental Digital Media class relates to the systematic addition of the steps described previously to describe the technology, techniques, and narrative construction to engage the aspects of Bloom's Taxonomy while engaging the narratological character of a landscape.  While this approach does not describe a landscape in any anthropomorphic sense, it does allow for defining a "sense" of character within the lands of the Driftless.  This characterization enables the students to inhabit a locale (Garvin Heights), investigate its topography, and examine successive flight sessions in that locale to understand the idea of a sense of character and narrative.

In this presentation, the systematic methodology of practice-based exercises that build familiarity, technical capacity, and creative articulation will be described through Fall 2023's Experimental Digital Media class coursework, with a final outcome by student Keaton Riebel.  The culmination of the class' methods will consist of a summary of outcomes and projections for upcoming expansions of this class (developing 360-degree video, AI processing) in Summer 2024.

College

College of Liberal Arts

Department

Mass Communication

Campus

Winona

First Advisor/Mentor

Patrick Lichty

Location

Oak Rooms E/F - Kryzsko Commons

Start Date

4-18-2024 11:20 AM

End Date

4-18-2024 11:39 AM

Presentation Type

Oral Presentation

Format of Presentation or Performance

In-Person

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Apr 18th, 11:20 AM Apr 18th, 11:39 AM

Additive Practice-Based Research as Pedagogical Methodology

Oak Rooms E/F - Kryzsko Commons

In the Creative Digital Media major in Mass Communication at Winona State, our primary pedagogical methodology consists of Practice-Based Research.  This refers to addressing a research question or reflecting on a process through making.  MCOM316 Experimental Digital Media explores student-defined projects, often through the taxonomical approach of creating drone cinematography through the progressive accumulation of techniques, generating media for creating a short video.  For the Fall 2023 class, this consisted of familiarization with equipment, cinematic shot familiarization, flight practice, conceptual exploration, and compilation.  The class also extended drone experimentation by creating 360-degree video (VR) and the traditional (planar) video.

The notion of additive practice-based research in the Experimental Digital Media class relates to the systematic addition of the steps described previously to describe the technology, techniques, and narrative construction to engage the aspects of Bloom's Taxonomy while engaging the narratological character of a landscape.  While this approach does not describe a landscape in any anthropomorphic sense, it does allow for defining a "sense" of character within the lands of the Driftless.  This characterization enables the students to inhabit a locale (Garvin Heights), investigate its topography, and examine successive flight sessions in that locale to understand the idea of a sense of character and narrative.

In this presentation, the systematic methodology of practice-based exercises that build familiarity, technical capacity, and creative articulation will be described through Fall 2023's Experimental Digital Media class coursework, with a final outcome by student Keaton Riebel.  The culmination of the class' methods will consist of a summary of outcomes and projections for upcoming expansions of this class (developing 360-degree video, AI processing) in Summer 2024.