Gamification of Recipe-Viewing Software Leads to an Enhanced User Experience

Abstract

This paper explores the effect of gamification in a recipe-viewing application and its impact on user experience. Gamification incorporates game-style incentives into non-game activities. Two identical recipe applications were created, with one of them incorporating a game while the other does not. In these pieces of recipe software, the user can choose a recipe from four different categories: breakfast, lunch, dinner, and dessert. For each recipe the user selected, the user was prompted with the instructions, ingredients, and a youtube video on how to make the recipe. The gamified application has a game with a point system in which the user can unlock random recipes corresponding to the category of food they are in. The basic application is the same but without the game. To assess user experience, the users were given a five-question survey to express their feelings about certain parts of the applications. The questions ranged from rating their overall experience using both applications, how effective the implementation of gamification was, the usefulness of the game, and how much they liked the game's design on a scale from 1-5. The results show that the gamified application provided users with a significantly better user experience. The gamified application had a higher overall experience rating, was preferred over the basic application, and was more effective at keeping the users interest than the basic application.

College

College of Science & Engineering

Department

Computer Science

Campus

Winona

First Advisor/Mentor

Mingrui Zhang

Second Advisor/Mentor

Sudharsan Iyengar

Start Date

4-19-2023 9:00 AM

End Date

4-19-2023 10:00 AM

Presentation Type

Poster Session

Format of Presentation or Performance

In-Person

Session

1a=9am-10am

Poster Number

18

Share

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Apr 19th, 9:00 AM Apr 19th, 10:00 AM

Gamification of Recipe-Viewing Software Leads to an Enhanced User Experience

This paper explores the effect of gamification in a recipe-viewing application and its impact on user experience. Gamification incorporates game-style incentives into non-game activities. Two identical recipe applications were created, with one of them incorporating a game while the other does not. In these pieces of recipe software, the user can choose a recipe from four different categories: breakfast, lunch, dinner, and dessert. For each recipe the user selected, the user was prompted with the instructions, ingredients, and a youtube video on how to make the recipe. The gamified application has a game with a point system in which the user can unlock random recipes corresponding to the category of food they are in. The basic application is the same but without the game. To assess user experience, the users were given a five-question survey to express their feelings about certain parts of the applications. The questions ranged from rating their overall experience using both applications, how effective the implementation of gamification was, the usefulness of the game, and how much they liked the game's design on a scale from 1-5. The results show that the gamified application provided users with a significantly better user experience. The gamified application had a higher overall experience rating, was preferred over the basic application, and was more effective at keeping the users interest than the basic application.