Gamification of Recipe-Viewing Software Leads to an Enhanced User Experience
Abstract
This paper explores the effect of gamification in a recipe-viewing application and its impact on user experience. Gamification incorporates game-style incentives into non-game activities. Two identical recipe applications were created, with one of them incorporating a game while the other does not. In these pieces of recipe software, the user can choose a recipe from four different categories: breakfast, lunch, dinner, and dessert. For each recipe the user selected, the user was prompted with the instructions, ingredients, and a youtube video on how to make the recipe. The gamified application has a game with a point system in which the user can unlock random recipes corresponding to the category of food they are in. The basic application is the same but without the game. To assess user experience, the users were given a five-question survey to express their feelings about certain parts of the applications. The questions ranged from rating their overall experience using both applications, how effective the implementation of gamification was, the usefulness of the game, and how much they liked the game's design on a scale from 1-5. The results show that the gamified application provided users with a significantly better user experience. The gamified application had a higher overall experience rating, was preferred over the basic application, and was more effective at keeping the users interest than the basic application.
College
College of Science & Engineering
Department
Computer Science
Campus
Winona
First Advisor/Mentor
Mingrui Zhang
Second Advisor/Mentor
Sudharsan Iyengar
Start Date
4-19-2023 9:00 AM
End Date
4-19-2023 10:00 AM
Presentation Type
Poster Session
Format of Presentation or Performance
In-Person
Session
1a=9am-10am
Poster Number
18
Gamification of Recipe-Viewing Software Leads to an Enhanced User Experience
This paper explores the effect of gamification in a recipe-viewing application and its impact on user experience. Gamification incorporates game-style incentives into non-game activities. Two identical recipe applications were created, with one of them incorporating a game while the other does not. In these pieces of recipe software, the user can choose a recipe from four different categories: breakfast, lunch, dinner, and dessert. For each recipe the user selected, the user was prompted with the instructions, ingredients, and a youtube video on how to make the recipe. The gamified application has a game with a point system in which the user can unlock random recipes corresponding to the category of food they are in. The basic application is the same but without the game. To assess user experience, the users were given a five-question survey to express their feelings about certain parts of the applications. The questions ranged from rating their overall experience using both applications, how effective the implementation of gamification was, the usefulness of the game, and how much they liked the game's design on a scale from 1-5. The results show that the gamified application provided users with a significantly better user experience. The gamified application had a higher overall experience rating, was preferred over the basic application, and was more effective at keeping the users interest than the basic application.