From Dissertation to Innovation: How Research Fueled the Development of Gamified Educational Software
Presenter(s)
Sadie Gunnink
Abstract
This presentation describes the journey from research to patent, demonstrating how dissertation findings on the impact of gamified learning in an MTSS Tier 2 reading intervention directly influenced gamified educational software design and development. The research explored how gamified software affected student achievement and engagement compared to traditional intervention methods. These findings shaped the creation and patent of an adaptive educational game process, aligning with Self-Determination Theory (SDT) and the Technology Acceptance Model (TAM) to foster motivation, autonomy, and engagement.
This session discusses the challenges of moving from research to securing intellectual property, offering insights into the patenting process and the obstacles faced along the way. Gain insight into how academic research can drive EdTech innovations and translate them into real-world educational solutions.
College
College of Education
Department
Education Doctorate
First Advisor/Mentor
Steven Baule
Second Advisor/Mentor
Danielle Schrock
Third Advisor/Mentor
Norb Thomas
Location
Oak Rooms E/F, Kryzsko Commons, Winona State University, Winona, Minnesota
Start Date
4-24-2025 1:00 PM
End Date
4-24-2025 1:20 PM
Presentation Type
Oral Presentation
Format of Presentation or Performance
In-Person
From Dissertation to Innovation: How Research Fueled the Development of Gamified Educational Software
Oak Rooms E/F, Kryzsko Commons, Winona State University, Winona, Minnesota
This presentation describes the journey from research to patent, demonstrating how dissertation findings on the impact of gamified learning in an MTSS Tier 2 reading intervention directly influenced gamified educational software design and development. The research explored how gamified software affected student achievement and engagement compared to traditional intervention methods. These findings shaped the creation and patent of an adaptive educational game process, aligning with Self-Determination Theory (SDT) and the Technology Acceptance Model (TAM) to foster motivation, autonomy, and engagement.
This session discusses the challenges of moving from research to securing intellectual property, offering insights into the patenting process and the obstacles faced along the way. Gain insight into how academic research can drive EdTech innovations and translate them into real-world educational solutions.