Abstract

Internet Gaming (IG) has become a subject of interest to the counseling profession, to the extent that addiction to IG is included as an item worthy of further consideration in the DSM-5. IG has been the subject of considerable research, resulting in two opposing views of the negative effects versus the positive effects of playing games online. One viewpoint is that involvement in IG featuring violent content increases hostility levels in the gamers. Other researchers hold that IG can be a valuable educational tool, and that gamers benefit by socializing with other gamers. This review of literature will summarize the findings of researchers who have examined the effects of violent IG on levels of aggression in adolescent male gamers, and report on current and proposed assessments and treatment interventions.

Date of Award

1-10-2017

Document Type

Capstone Paper

Department

Counselor Education

First Advisor

Eric Baltrinic

Unique Identifier

wsucedcap0000070

Rights

Educational use only. All copyright protections apply.

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